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Inlay texture

You can use TVPaint's Inlay Texture effect to inlay an image or an animation in a shape you will have previously drawn.

info

The Inlay Texture effect is only available to TVPaint Professional users.

Here are some examples:

Texture Drawing Result

Texture Drawing Result

Texture Drawing Result

Texture Drawing Result

Texture Drawing Result

Texture Drawing Result

Texture tab

This tab allows you to select a texture to apply to your drawing.

The texture can either be: a layer, a paper, a brush, a clip, etc. It can also be chosen from the Image Library.

Offset and Angle can set the position of the texture on the shape to texturize, with the help of the HUD. In the example below, the user tried to draw a texture on another layer and track it when the dolphin moves.

Here is the original animation:

Here is the texture which was drawn on a layer on top of the dolphin's layer:

The effect’s result after having chosen the "texture" layer as the source. We can see that the texture is centered on the dolphin. It’s the default behavior of this effect, but it may not be the one the user wishes.

To fix this, we use the Offset and Angle parameters. We then find the texture at the right place. It is obviously mandatory to use keyframes to adapt the angle for when the dolphin is rotating.

Adding a keyframe to the Offset parameter can help to drag a texture, which gives it an impression of movement. It is useful when a character is rotating on its axis or to simulate a shadow disappearing progressively, as shown below:

General tab

This tab allows you to manage the way the texture is inlayed in the drawing.

Here are the texture and shape (drawing) used in the following examples:

  • Compression Profile represents a sectional view of the warped texture. Below, some variants to help you apprehend the concept better:

  • Compression Power is a value in pixels that defines to what extent the corners will be curved by the profile.

Compression Power: 0 pixels. The texture is "flat" Compression Power: 50 pixels. The texture is rounded on the edges. Compression Power: 100 pixels. All of the surface is rounded.

warning

When set to a too high value, Compression Power can cause this kind of aberrant result on curved shapes, with a pixelated edging in the center of the shape.

  • The Smooth option lets you smooth the textures to avoid them being pixelated when they are used in this effect. It is advised to keep the minimal default value, and only increase it if the texture looks too pixelated.
  • The Opacity option lets you change the texture’s global opacity.
  • The Blending mode should not be ignored when integrating a texture in an already existing color range:

Color blending mode Soft light blending mode Multiply blending mode

When using textures with transparency, duplicating the layer we are working on and using the Result only option lets you keep the original layer untouched.

tip

It is also possible to combine this effect with the Image Source one.

Some final examples: