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Blending Modes list

Here is an exhaustive list of the available Blending Modes along with some examples.

Drawing ModeDescriptionExamples
ColorThe default Blending Mode. Colors will be applied over the existing drawings on your canvas.Color mode example
BehindThe Current Layer's pixels are applied on the source's transparent pixels.Behind mode example
EraseUses the Current Layer's non-transparent pixels to erase the source's pixels.Erase mode example
ShadeAll the non-transparent pixels in the current layer will shade the source.Shade mode example
LightAll the non-transparent pixels in the current layer will brighten the sourceLight mode example
ColorizeColors the source with the colors of the current layer.
This mode preserves the source's luminosity values.
Colorize mode example
TintColors the source with the colors of the current layer.
This mode preserves the source's luminosity and saturation values.
Tint mode example
SaturateIncreases the source's pixels saturation levels using the Current Layer's pixel values.
The intensity of the effect depends on your Power and Opacity settings.
Saturate mode example
ValueUses the Current Layer's colors and the source's saturation and hue levels.Value mode example
AddAdds the Current Layer's colors to the source's.Add mode example
SubSubtracts the Current Layer's colors from the source's.Sub mode example
MultiplyThe Current Layer's colors will be multiplied by the source's.
The result is usually a darker Layer.
Multiply mode example
ScreenSame as the Multiply mode but inverts the results
The result is usually brighter.
Screen mode example
ReplaceReplaces all of the source's pixels by the Current Layer's.Replace mode example
SubstituteBlends the Current Layer's pixels with the source's in relation of the Layer's opacity.Substitute mode example
DifferenceSubtracts the Current Layer's pixel values to the source's.
It then uses the absolute value of the result.
Difference mode example
DivideThe source's values are is divided by the Current Layer's.
The result is usually a lighter Layer.
Divide mode example
Overlay 1 & 2Overlay modes darken the Layer, but not as much as Multiply mode.Overlay modes example
Dodge (Light2)The source pixels are brightened depending on the Current Layer's brightness.Dodge mode example
Burn (Shade2)The source pixels are darkened depending on the Current Layer's values.Burn mode example
Hard LightActs like the Overlay mode but with the Current Layer
and the source being swapped for the computation.
This mode results in bright colors and sharp edges.
Hard Light mode example
Soft LightSimilar to the Overlay mode.
It tends to make the edges softer and the colors not so bright.
Soft Light mode example
Grain ExtractExtracts the grain from the source by using the Current Layer.Grain Extract mode example
Grain MergeMerges the Current Layer's grain into the source.Grain Merge mode example
subtractAnother way to subtract the Current Layer.subtract mode example
Darken OnlySelects the darkest value between the Current Layer and the source.Darken Only mode example
Lighten OnlySelects the brightest value between the Current Layer and the source.Lighten Only mode example