Blending Modes list
Here is an exhaustive list of the available Blending Modes along with some examples.
Drawing Mode | Description | Examples |
---|---|---|
Color | The default Blending Mode. Colors will be applied over the existing drawings on your canvas. | ![]() |
Behind | The Current Layer's pixels are applied on the source's transparent pixels. | ![]() |
Erase | Uses the Current Layer's non-transparent pixels to erase the source's pixels. | ![]() |
Shade | All the non-transparent pixels in the current layer will shade the source. | ![]() |
Light | All the non-transparent pixels in the current layer will brighten the source | ![]() |
Colorize | Colors the source with the colors of the current layer. This mode preserves the source's luminosity values. | ![]() |
Tint | Colors the source with the colors of the current layer. This mode preserves the source's luminosity and saturation values. | ![]() |
Saturate | Increases the source's pixels saturation levels using the Current Layer's pixel values. The intensity of the effect depends on your Power and Opacity settings. | ![]() |
Value | Uses the Current Layer's colors and the source's saturation and hue levels. | ![]() |
Add | Adds the Current Layer's colors to the source's. | ![]() |
Sub | Subtracts the Current Layer's colors from the source's. | ![]() |
Multiply | The Current Layer's colors will be multiplied by the source's. The result is usually a darker Layer. | ![]() |
Screen | Same as the Multiply mode but inverts the results The result is usually brighter. | ![]() |
Replace | Replaces all of the source's pixels by the Current Layer's. | ![]() |
Substitute | Blends the Current Layer's pixels with the source's in relation of the Layer's opacity. | ![]() |
Difference | Subtracts the Current Layer's pixel values to the source's. It then uses the absolute value of the result. | ![]() |
Divide | The source's values are is divided by the Current Layer's. The result is usually a lighter Layer. | ![]() |
Overlay 1 & 2 | Overlay modes darken the Layer, but not as much as Multiply mode. | ![]() |
Dodge (Light2) | The source pixels are brightened depending on the Current Layer's brightness. | ![]() |
Burn (Shade2) | The source pixels are darkened depending on the Current Layer's values. | ![]() |
Hard Light | Acts like the Overlay mode but with the Current Layer and the source being swapped for the computation. This mode results in bright colors and sharp edges. | ![]() |
Soft Light | Similar to the Overlay mode. It tends to make the edges softer and the colors not so bright. | ![]() |
Grain Extract | Extracts the grain from the source by using the Current Layer. | ![]() |
Grain Merge | Merges the Current Layer's grain into the source. | ![]() |
subtract | Another way to subtract the Current Layer. | ![]() |
Darken Only | Selects the darkest value between the Current Layer and the source. | ![]() |
Lighten Only | Selects the brightest value between the Current Layer and the source. | ![]() |