Audio tracks settings
The main audio tracks settings are available on the left side of the audio section. Here are the various settings you can tweak:
- The +/-
icon at the left of the track name lets you choose between full track and minimal track views to save some space. Full track view displays more accurate waveforms and gives you access to additional options:

- The
icon allows you to put sound tracks in a Color Group.
- The
icon shows the sound is audible. If you click on it, you will mute the sound track and the
icon will appear.
Be careful, if the Master Track is muted, no sound will be played, even if your track is active.
The speaker icon must also be turned on in the Playback Bar for any sound to be heard upon playback.
Clicking on the triangle icon on the right side of a track's name opens a popup menu. This menu hosts different actions depending on the track being a regular one or the Master Track (which actions have been reviewed in previous pages of the manual). Here is what the regular tracks menu looks like:

- Lock: locks the current audio track. All the options which would modify the track are disabled.
- Duplicate: clones the current track and adds it to the end of the tracks list.
- Delete: removes the current track from the tracks list.
- Move down and Move up: respectively allows to move down or move up the sound track (those options are greyed out if you have only one sound track).
- Offset...: opens a dialog box to choose when the track starts on the Timeline (negative values are accepted).
The additional following options appear when full track view is activated:
- You can lock a track by clicking on the black dot • icon or via the popup menu (Lock option). When the track is locked, this
padlock icon appears. The Master Track has no Lock button, it is no possible to modify it.
- The slider allows you to manage the global volume of the track.
You may want the sound track you have loaded to automatically follow an Animation Layer when moving the latter. To do so, simply hold the [CTRL] key while moving your Animation Layer. Note that this will not work with Background and CTG layers.